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Fortunate Few

Fortunate Few

{3}{W}{W}
Sorcery

Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.

"... Is it over?"

Illustrated by Jesper Ejsing

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#4
RarityRare
ReleasedAug 25, 2017
EDHREC rank#20,170

Prices

USD$0.43
EUR€0.37
MTGO0.10 tix
Rulings (4)
  • After you choose a nonland permanent, each other player does so in turn order starting from the player whose turn it is. Each player will know the choice made by previous players.

    Aug 25, 2017 · Wizards of the Coast
  • A permanent with indestructible can be chosen this way even though it wouldn’t be destroyed otherwise.

    Aug 25, 2017 · Wizards of the Coast
  • Once Fortunate Few begins resolving, no player may take any actions other than those specified by Fortunate Few until it’s done resolving. Notably, players must act to protect their permanents (such as by activating Kindred Boon) before knowing which permanents will be chosen.

    Aug 25, 2017 · Wizards of the Coast
  • Lands can’t be chosen and won’t be destroyed, even if they have other types (such as an artifact land).

    Aug 25, 2017 · Wizards of the Coast

Printings (2)

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