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Avatar's Wrath

Avatar's Wrath

{2}{W}{W}
Sorcery

Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.)

Until your next turn, your opponents can't cast spells from anywhere other than their hands.

Exile Avatar's Wrath.

Illustrated by Ainezu

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Legalalchemy

This printing

Number#12
RarityRare
ReleasedNov 21, 2025
EDHREC rank#1,523

Prices

USD$4.27
USD foil$4.93
EUR€3.83
EUR foil€4.32
MTGO0.02 tix
Rulings (5)
  • If the spell you cast has {X} in its mana cost, you must choose 0 as the value of X.

    Oct 2, 2025 · Wizards of the Coast
  • To airbend one or more permanents and/or spells means to exile each of those objects. For each card exiled this way, for as long as it's exiled, its owner may cast it from exile by paying {2} rather than paying its mana cost.

    Oct 2, 2025 · Wizards of the Coast
  • Lands exiled this way cannot be played from exile. (Lands that were animated by earthbend will be returned to the battlefield tapped when they're exiled.)

    Oct 2, 2025 · Wizards of the Coast
  • Tokens exiled this way will cease to exist and cannot be cast.

    Oct 2, 2025 · Wizards of the Coast
  • Since you are using an alternative cost to cast a spell from exile this way, you can't pay any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, you must pay those.

    Oct 2, 2025 · Wizards of the Coast

Printings (3)

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