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Fall of the First Civilization

Fall of the First Civilization

{2}{W}
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — You and target opponent each draw two cards.

II — Exile target artifact an opponent controls.

III — Each player chooses three nonland permanents they control. Destroy all other nonland permanents.

Illustrated by L J Koh

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#4
RarityUncommon
ReleasedJul 5, 2024
EDHREC rank#7,442

Prices

USD$0.32
USD foil$0.35
EUR€0.25
EUR foil€0.27
MTGO0.72 tix
Rulings (1)
  • If the target of Fall of the First Civilization’s first chapter ability is an illegal target as the ability tries to resolve, it won’t resolve and none of its effects will happen. No player will draw cards.

    Jul 5, 2024 · Wizards of the Coast

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