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What Must Be Done

What Must Be Done

{3}{W}{W}
Sorcery

Choose one —

• Let the World Burn — Destroy all artifacts and creatures.

• Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature. (Artifacts, legendaries, and Sagas are historic.)

Illustrated by Syd Mills

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#11
RarityRare
ReleasedJul 5, 2024
EDHREC rank#8,603

Prices

USD$0.33
USD foil$0.38
EUR€0.28
EUR foil€0.40
MTGO0.02 tix
Rulings (4)
  • Some abilities trigger “whenever you cast a historic spell.” Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

    Jul 5, 2024 · Wizards of the Coast
  • Lands are never cast, so abilities that trigger “whenever you cast a historic spell” won’t trigger if you play a legendary land. They also won’t trigger if a card on the battlefield transforms into a card with the legendary supertype, the artifact card type, or the Saga subtype.

    Jul 5, 2024 · Wizards of the Coast
  • An ability that triggers “whenever you cast a historic spell” doesn’t trigger if a historic card is put onto the battlefield without being cast.

    Jul 5, 2024 · Wizards of the Coast
  • A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.

    Jul 5, 2024 · Wizards of the Coast

Printings (3)

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