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Wild Instincts

Wild Instincts

{3}{G}
Sorcery

Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Nissa had only the space of a heartbeat to react, her instincts steering her blade.

Illustrated by Igor Kieryluk

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#206
RarityCommon
ReleasedJul 17, 2015
EDHREC rank#27,330

Prices

USD$0.05
USD foil$0.25
EUR€0.08
EUR foil€0.16
MTGO0.03 tix
Rulings (2)
  • You must target both a creature you control and a creature an opponent controls to cast Wild Instincts.

    Jun 22, 2015 · Wizards of the Coast
  • If the creature an opponent controls is an illegal target as Wild Instincts tries to resolve, but the creature you control is still a legal target, the creature you control will get +2/+2, but the creatures won’t fight. Neither creature will deal or be dealt damage during the resolution of Wild Instincts.

    Jun 22, 2015 · Wizards of the Coast

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