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Savage Stomp

Savage Stomp

{2}{G}
Sorcery

This spell costs {2} less to cast if it targets a Dinosaur you control.

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

Illustrated by Wayne Reynolds

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#710
RarityUncommon
ReleasedNov 15, 2024
EDHREC rank#6,211

Prices

USD$0.30
EUR€0.23
Rulings (3)
  • If the creature you control is an illegal target as Savage Stomp tries to resolve, you won't put a +1/+1 counter on it. If that creature is a legal target but the other creature isn't, you'll still put the counter on the creature you control.

    Sep 29, 2017 · Wizards of the Coast
  • You can't cast Savage Stomp unless you choose both a creature you control and a creature you don't control as targets.

    Sep 29, 2017 · Wizards of the Coast
  • If either target is an illegal target as Savage Stomp resolves, neither creature will deal or be dealt damage.

    Sep 29, 2017 · Wizards of the Coast

Printings (4)

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