Impulse Caster← Back to search
Curse of the Werefox

Curse of the Werefox

{2}{G}
Sorcery

Create a Monster Role token attached to target creature you control. When you do, that creature fights up to one target creature you don't control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample. Creatures that fight each deal damage equal to their power to the other.)

Illustrated by Andrew Mar

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#167
RarityCommon
ReleasedSep 8, 2023
EDHREC rank#17,552

Prices

USD$0.23
USD foil$0.25
EUR€0.07
EUR foil€0.13
MTGO0.03 tix
Rulings (11)
  • If the creature you control already has a Role that you control attached to it, that Role will be put into its owner's graveyard as a state-based action after the Monster Role is attached to it but before the reflexive triggered ability resolves.

    Sep 1, 2023 · Wizards of the Coast
  • If you can't attach a Monster Role token to the target creature you control when Curse of the Werefox resolves, the reflexive trigger that causes the fight won't happen.

    Sep 1, 2023 · Wizards of the Coast
  • If two or more Roles controlled by the same player become attached to a permanent at the same time (perhaps due to an effect such as that of Doubling Season), that player chooses which one to keep and which are put into their owners’ graveyards.

    Sep 1, 2023 · Wizards of the Coast
  • In rare cases, a spell or ability might attempt to create a Role token enchanting a permanent that it can’t legally enchant (because of an ability like protection from enchantments). In such cases, the Role token isn’t created.

    Sep 1, 2023 · Wizards of the Coast
  • You don't choose a target for the creature to fight at the time you cast this spell. Rather, a second "reflexive" ability triggers when you create a Monster Role token attached to the creature that was targeted by the spell. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.

    Sep 1, 2023 · Wizards of the Coast
  • Roles are colorless enchantment tokens. Each one has the Aura and Role subtypes and the enchant creature ability.

    Sep 1, 2023 · Wizards of the Coast
  • A permanent can have multiple Roles attached to it if each one is controlled by a different player.

    Sep 1, 2023 · Wizards of the Coast
  • Cards in the Wilds of Eldraine main set create six different Role tokens: Cursed, Monster, Royal, Sorcerer, Wicked, and Young Hero. A seventh Role token, Virtuous, is created by Ellivere of the Wild Court, the commander of the “Virtue and Valor” Commander Deck.

    Sep 1, 2023 · Wizards of the Coast
  • If a permanent has more than one Role attached to it controlled by the same player, each of those Roles except the one with the most recent timestamp is put into its owner’s graveyard. This is a state-based action.

    Sep 1, 2023 · Wizards of the Coast
  • Some spells and abilities that create Role tokens require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. The Role token won’t be created.

    Sep 1, 2023 · Wizards of the Coast
  • Hexproof and shroud won’t prevent a Role from becoming attached to a permanent if the ability creating that Role attached to that permanent doesn’t target it.

    Sep 1, 2023 · Wizards of the Coast

Related cards

More on this card