Impulse Caster← Back to search
Tyrant's Choice

Tyrant's Choice

{1}{B}
Sorcery

Will of the council — Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature of their choice. If torture gets more votes or the vote is tied, each opponent loses 4 life.

Illustrated by Daarken

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#30
RarityCommon
ReleasedJun 6, 2014
EDHREC rank#10,782

Prices

USD$0.91
USD foil$4.23
EUR€0.58
EUR foil€6.60
Rulings (6)
  • You must vote for one of the available options. You can't abstain.

    May 29, 2014 · Wizards of the Coast
  • Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.

    May 29, 2014 · Wizards of the Coast
  • Players can't do anything after they finish voting but before the spell or ability that included the vote finishes resolving.

    May 29, 2014 · Wizards of the Coast
  • No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

    May 29, 2014 · Wizards of the Coast
  • The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.

    May 29, 2014 · Wizards of the Coast
  • If death gets more votes, each opponent chooses and sacrifices a creature they control. None of these creatures are targeted. An opponent could sacrifice a creature with protection from black, for example.

    May 29, 2014 · Wizards of the Coast

Printings (2)

Related cards

More on this card