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Bite of the Black Rose

Bite of the Black Rose

{3}{B}
Sorcery

Will of the council — Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.

Illustrated by Franz Vohwinkel

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#26
RarityUncommon
ReleasedJun 6, 2014
EDHREC rank#12,057

Prices

USD$0.49
USD foil$6.44
EUR€0.26
EUR foil€1.67
Rulings (6)
  • No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

    May 29, 2014 · Wizards of the Coast
  • You must vote for one of the available options. You can't abstain.

    May 29, 2014 · Wizards of the Coast
  • The effect will be the same for all your opponents, no matter how they voted.

    May 29, 2014 · Wizards of the Coast
  • Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.

    May 29, 2014 · Wizards of the Coast
  • Players can't do anything after they finish voting but before the spell or ability that included the vote finishes resolving.

    May 29, 2014 · Wizards of the Coast
  • The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.

    May 29, 2014 · Wizards of the Coast

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