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Time Sidewalk

Time Sidewalk

{4}{U}{U}{U}{U}
Sorcery

Take an extra turn after this one.

If this card is in your opening hand, you may exile it. If you do, create four Time Walk token cards and shuffle them into your deck.

Illustrated by Steve Sunu

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Not Legallegacy
Not Legalpauper
Not Legalvintage
Not Legalpenny
Not Legalcommander
Not Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#31
RarityRare
ReleasedAug 20, 2021

Prices

USD$0.53
EUR€0.53
Rulings (5)
  • A Time Walk token card is a sorcery with mana cost {1}{U} and the ability “Take an extra turn after this one.”

    Nov 12, 2019 · Wizards of the Coast
  • A player’s “opening hand” is the hand of cards the player has after all players have finished taking mulligans.

    Nov 12, 2019 · Wizards of the Coast
  • Unlike a normal token, a token card doesn’t cease to exist in a zone other than the battlefield. It’s both a token and a card. It can move between zones any number of times and continues to exist for the rest of the game.

    Nov 12, 2019 · Wizards of the Coast
  • If a token card is put into a hidden zone, you must use a supplementary token card with a Magic card back to represent it. Since these don’t exist yet, you may need to be creative.

    Nov 12, 2019 · Wizards of the Coast
  • For effects that look for or modify the creation of tokens, creating token cards isn’t the same as creating tokens

    Nov 12, 2019 · Wizards of the Coast

Printings (2)

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