Impulse Caster← Back to search
The Grand Tour

The Grand Tour

{1}{U}
Instant

Exile target permanent, then put it into its owner's hand. That player discards that card, then puts it on top of their library. Then they put it onto the battlefield.

Illustrated by Ethan Fleischer

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Not Legallegacy
Not Legalpauper
Not Legalvintage
Not Legalpenny
Not Legalcommander
Not Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#30
RarityRare
ReleasedAug 20, 2021

Prices

USD$0.33
EUR€0.26
Rulings (4)
  • The Grand Tour does not include the command zone or zones belonging to any player other than its owner. Look for The MegaGrand Tour, coming soon.

    Nov 12, 2019 · Wizards of the Coast
  • If the target permanent is a token, it stops at exile. It doesn’t move to any of the other zones or return to the battlefield. It does not pass Go. It does not collect two hundred mana.

    Nov 12, 2019 · Wizards of the Coast
  • No player may take actions while The Grand Tour is resolving, and any abilities that trigger while the permanent is on tour won’t be put onto the stack until The Grand Tour has finished resolving.

    Nov 12, 2019 · Wizards of the Coast
  • Once the exiled permanent returns, it’s considered a new object with no relation to the object that it was. Auras attached to the exiled permanent will be put into their owners’ graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.

    Nov 12, 2019 · Wizards of the Coast

Printings (2)

Related cards

More on this card