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Do-Over

Do-Over

{1}{U}
Instant

Restart the turn, except with Do-Over in exile. (First, return all cards to where they were as the turn began. For information from hidden zones like the hand, reconstruct as best you can, and do the rest at random.)

Illustrated by Madison Mosley

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Not Legallegacy
Not Legalpauper
Not Legalvintage
Not Legalpenny
Not Legalcommander
Not Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#20
RarityRare
ReleasedAug 20, 2021

Prices

USD$0.26
EUR€0.29
Rulings (5)
  • To restart the turn, start with the most recent game action and undo it, then repeat this for each game action taken this turn in reverse chronological order.

    Nov 12, 2019 · Wizards of the Coast
  • If any cards are put into a library to undo an action, and they weren’t known to have moved from a certain position in that library, randomize that library after doing moving those cards.

    Nov 12, 2019 · Wizards of the Coast
  • Any damage undone this way doesn’t count as life gained. Similarly, life gain undone this way doesn’t count as life lost.

    Nov 12, 2019 · Wizards of the Coast
  • If any game actions involve randomizing a portion of the library, randomize it again to undo that action.

    Nov 12, 2019 · Wizards of the Coast
  • While restarting the turn, no abilities can trigger. Abilities trigger when something happens, not when something unhappens.

    Nov 12, 2019 · Wizards of the Coast

Printings (2)

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