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Summoning Trap

Summoning Trap

{4}{G}{G}
Instant — Trap

If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay this spell's mana cost.

Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.

Illustrated by Kieran Yanner

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#139
RarityRare
ReleasedMar 17, 2017
EDHREC rank#18,068

Prices

USD$0.52
USD foil$1.19
EUR€0.33
EUR foil€0.85
MTGO0.02 tix
Rulings (4)
  • Casting a Trap by paying its alternative cost doesn't change its mana cost or mana value. The only difference is the cost you actually pay.

    Oct 1, 2009 · Wizards of the Coast
  • Effects that increase or reduce the cost to cast a Trap will apply to whichever cost you chose to pay.

    Oct 1, 2009 · Wizards of the Coast
  • You may ignore a Trap's alternative cost condition and simply cast it for its normal mana cost. This is true even if its alternative cost condition has been met.

    Oct 1, 2009 · Wizards of the Coast
  • If there are seven or fewer cards in your library, you'll look at all of them.

    Oct 1, 2009 · Wizards of the Coast

Printings (2)

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