
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
(Transforms from Growing Rites of Itlimoc.)
: Add
.
: Add
for each creature you control.
Though the Sun Empire and the River Heralds once came together to plant the sacred forest, its roots have been tended by the mycoids ever since.
Illustrated by Josu Hernaiz
This printing
Prices
If you gain control of a creature "until end of turn," or if a noncreature permanent you control becomes a creature "until end of turn," it'll be a creature under your control through the entire end step.
If you control a creature that will be removed from the battlefield "at the beginning of the next end step," you can resolve the ability of Growing Rites of Itlimoc before that creature leaves the battlefield.
The last ability of Growing Rites of Itlimoc doesn't trigger if you don't control four or more creatures as your end step begins. If you don't control four or more creatures as it resolves, it does nothing.
Printings (6)
Related cards
Ixalan Checklist
Duskwatch Recruiter // Krallenhorde Howler
Foul Emissary
Memorial to Unity
Commune with Nature
Nessian Game Warden
Howlpack Piper // Wildsong Howler
Scorned Villager // Moonscarred Werewolf
Twists and Turns // Mycoid Maze
Ulvenwald Captive // Ulvenwald Abomination
Ojer Kaslem, Deepest Growth // Temple of Cultivation
Search for Azcanta // Azcanta, the Sunken Ruin





