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Startled Awake

Startled Awake // Persistent Nightmare

Startled Awake{2}{U}{U}
Sorcery

Target opponent mills thirteen cards.

{3}{U}{U}: Put this card from your graveyard onto the battlefield transformed. Activate only as a sorcery.

Persistent Nightmare
Creature — Nightmare

Skulk (This creature can't be blocked by creatures with greater power.)

When this creature deals combat damage to a player, return it to its owner's hand.

1/1

Illustrated by Sean Sevestre

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#90
RarityMythic
ReleasedMar 21, 2023
EDHREC rank#14,278
Rulings (3)
  • A sorcery can't be put onto the battlefield and a permanent can't transform into a sorcery. If an effect exiles Persistent Nightmare and then instructs you to return it to the battlefield, it remains face up in exile (unless that effect instructs you to put it onto the battlefield transformed, in which case it returns as Persistent Nightmare). If an effect instructs you to transform Persistent Nightmare, the instruction is ignored.

    Apr 8, 2016 · Wizards of the Coast
  • If you cause a creature to have 0 power or less, use the actual value (which may be negative) to determine whether it can block or be blocked. A creature with skulk and 0 or less power most likely won't be blocked, but it won't deal combat damage and won't trigger any abilities that trigger when combat damage is dealt.

    Apr 8, 2016 · Wizards of the Coast
  • Skulk matters only as blockers are chosen. Modifying either creature's power after blockers are chosen won't cause the attacking creature to become unblocked.

    Apr 8, 2016 · Wizards of the Coast

Printings (3)

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