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Jecht, Reluctant Guardian

Jecht, Reluctant Guardian // Braska's Final Aeon

Jecht, Reluctant Guardian{3}{B}
Legendary Creature — Human Warrior

Menace

Whenever Jecht deals combat damage to a player, you may exile it, then return it to the battlefield transformed under its owner's control.

"Well, well, trying to follow in my footsteps, are you?"

4/3
Braska's Final Aeon
Legendary Enchantment Creature — Saga Nightmare

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Jecht Beam — Each opponent discards a card and you draw a card.

III — Ultimate Jecht Shot — Each opponent sacrifices two creatures of their choice.

Menace

7/7

Illustrated by Michael MacRae

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Legalalchemy

This printing

Number#104
RarityRare
ReleasedJun 13, 2025
EDHREC rank#6,375

Prices

USD$0.33
USD foil$0.63
EUR€0.29
EUR foil€0.67
MTGO0.02 tix
Rulings (9)
  • Each face of a nonmodal double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a nonmodal double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.

    Jun 6, 2025 · Wizards of the Coast
  • The mana value of a nonmodal double-faced card is the mana value of its front face, no matter which face is up.

    Jun 6, 2025 · Wizards of the Coast
  • The back face of a nonmodal double-faced card usually has a color indicator that defines its color.

    Jun 6, 2025 · Wizards of the Coast
  • As Braska's Final Aeon's first or second chapter ability resolves, the next opponent in turn order (or, if it's an opponent's turn, that opponent) chooses a card in hand without revealing it, then each other opponent in turn order does the same. Then the chosen cards are discarded at the same time. Finally, you draw a card.

    Jun 6, 2025 · Wizards of the Coast
  • Each nonmodal double-faced card in this release is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.

    Jun 6, 2025 · Wizards of the Coast
  • A token that is created as a copy of a double-faced permanent or a double-faced card in another zone is a double-faced token. It will have both the front face and back face of whatever object it's copying. If it's copying a double-faced permanent whose back face is up, the token will enter with its back face up. It can transform if instructed to do so.

    Jun 6, 2025 · Wizards of the Coast
  • In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Cecil, Dark Knight's color identity is black and white, since its front face is black and its back face has a white color indicator.

    Jun 6, 2025 · Wizards of the Coast
  • If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Crystal Fragments, it will be exiled during the resolution of its second ability and remain in exile.

    Jun 6, 2025 · Wizards of the Coast
  • A nonmodal double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up.

    Jun 6, 2025 · Wizards of the Coast

Printings (4)

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