Impulse Caster← Back to search
Rock Hydra

Rock Hydra

{X}{R}{R}
Creature — Hydra

This creature enters with X +1/+1 counters on it.

For each 1 damage that would be dealt to this creature, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.

{R}: Prevent the next 1 damage that would be dealt to this creature this turn.

{R}{R}{R}: Put a +1/+1 counter on this creature. Activate only during your upkeep.

0/0

Illustrated by Jeff A. Menges

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#172
RarityRare
ReleasedDec 10, 1993
EDHREC rank#27,889
Reserved listYes

Prices

USD$8.00
EUR€3.87
Rulings (4)
  • If put onto the battlefield without casting it from your hand, X will be zero.

    Oct 4, 2004 · Wizards of the Coast
  • Once on the battlefield, the X is considered to be zero when calculating its mana cost.

    Oct 4, 2004 · Wizards of the Coast
  • If damage that would be dealt to Rock Hydra can't be prevented, you still remove a +1/+1 counter from it for each 1 damage dealt.

    Aug 1, 2008 · Wizards of the Coast
  • You can activate the activated ability that prevents damage any time, even if no source seems likely to deal damage to you in the near future. It will prevent the next 1 damage that would be dealt this turn, even if that turns out to be much later in the turn.

    Aug 1, 2008 · Wizards of the Coast

Printings (11)

Related cards

More on this card