Impulse Caster← Back to search
Genesis Hydra

Genesis Hydra

{X}{G}{G}
Creature — Plant Hydra

When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.

This creature enters with X +1/+1 counters on it.

0/0

Illustrated by Donato Giancola

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#193
RarityRare
ReleasedApr 19, 2024
EDHREC rank#2,707

Prices

USD$0.42
EUR€0.21
MTGO0.02 tix
Rulings (6)
  • A nonland permanent card is an artifact, creature, enchantment, or planeswalker card.

    Nov 17, 2017 · Wizards of the Coast
  • If you have fewer than X cards in your library, you reveal all of them.

    Nov 17, 2017 · Wizards of the Coast
  • If you put an Aura onto the battlefield this way, you choose what it enchants as it enters the battlefield. This doesn't target any permanent or player, but it must be able to enchant that permanent or player. For example, you could put a green Aura onto the battlefield enchanting a creature with hexproof controlled by an opponent, but not one with protection from green.

    Nov 17, 2017 · Wizards of the Coast
  • Genesis Hydra's first ability will resolve before Genesis Hydra does. Notably, if you put an Aura card onto the battlefield this way, it can't enchant Genesis Hydra.

    Nov 17, 2017 · Wizards of the Coast
  • If "the rest" is zero cards, either because X was 0 or because X was 1 and that card was put onto the battlefield, the library is still shuffled.

    Nov 17, 2017 · Wizards of the Coast
  • If a card in a player's library has {X} in its mana cost, X is considered to be 0.

    Nov 17, 2017 · Wizards of the Coast

Printings (9)

Related cards

More on this card