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Open the Vaults

Open the Vaults

{4}{W}{W}
Sorcery

Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)

When the vaults are empty, everyone is rich.

Illustrated by Brian Despain

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#21
RarityRare
ReleasedJul 17, 2009
EDHREC rank#4,089

Prices

USD$0.71
USD foil$3.37
EUR€0.67
EUR foil€4.31
MTGO0.02 tix
Rulings (4)
  • If an Aura can be returned to the battlefield with Open the Vaults, it must be, even if its owner doesn't like what it would enchant.

    Aug 7, 2020 · Wizards of the Coast
  • If an Aura is put onto the battlefield without being cast, the Aura's controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in its current zone.

    Aug 7, 2020 · Wizards of the Coast
  • An Aura put onto the battlefield this way can't enchant an artifact or enchantment that's also being put onto the battlefield with Open the Vaults.

    Aug 7, 2020 · Wizards of the Coast
  • If multiple players have Auras in their graveyards, the player whose turn it is announces what their Auras will enchant, then each other player in turn order does the same, then all artifacts and enchantments (including both Auras and non-Auras) enter the battlefield at the same time.

    Aug 7, 2020 · Wizards of the Coast

Printings (8)

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