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Life Insurance

Life Insurance

{3}{W}{B}
Enchantment

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)

Whenever a nontoken creature dies, you lose 1 life and create a Treasure token.

All the money in the world won't buy back a pulse.

Illustrated by Brian Valeza

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#74
RarityRare
ReleasedApr 29, 2022
EDHREC rank#5,968

Prices

USD$0.31
EUR€0.29
Rulings (4)
  • You may pay {W/B} a maximum of one time for each extort triggered ability. You decide whether to pay when the ability resolves.

    Jan 12, 2024 · Wizards of the Coast
  • The extort ability resolves before the spell that caused it to trigger. The ability resolves even if that spell is countered.

    Jan 12, 2024 · Wizards of the Coast
  • The extort ability doesn't target any player.

    Jan 12, 2024 · Wizards of the Coast
  • The amount of life you gain from extort is based on the total amount of life lost, not necessarily the number of opponents you have. For example, if your opponent's life total can't change (perhaps because that player controls Platinum Emperion), you won't gain any life.

    Jan 12, 2024 · Wizards of the Coast

Printings (6)

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