Impulse Caster← Back to search
Bleeding Effect

Bleeding Effect

{2}{W}{B}
Enchantment

At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

"What is a man but the sum of his memories? We are the stories we live! The tales we tell ourselves!" —Clay Kaczmarek

Illustrated by Néstor Ossandón Leal

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#51
RarityUncommon
ReleasedJul 5, 2024
EDHREC rank#9,604

Prices

USD$0.34
USD foil$0.32
EUR€0.14
EUR foil€0.18
MTGO0.51 tix
Rulings (2)
  • If one of the creature cards in your graveyard has one or more variants of the listed keywords (for example, hexproof from white), creatures you control gain those specific variants.

    Jul 5, 2024 · Wizards of the Coast
  • The set of creatures affected by Bleeding Effect’s ability and how they are affected is determined as the ability resolves. Creatures you begin to control later in the turn won’t gain any abilities, and the abilities gained won’t change if creature cards enter or leave your graveyard after the ability has resolved.

    Jul 5, 2024 · Wizards of the Coast

Printings (2)

Related cards

More on this card