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Legion's Initiative

Legion's Initiative

{R}{W}
Enchantment

Red creatures you control get +1/+0.

White creatures you control get +0/+1.

{R}{W}, Exile this enchantment: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.

Illustrated by Jaime Jones

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#517
RarityRare
ReleasedJul 8, 2022
EDHREC rank#7,279

Prices

USD etched$4.01
Rulings (2)
  • A creature that's both red and white will get +1/+1 from Legion's Initiative.

    Apr 15, 2013 · Wizards of the Coast
  • The beginning of the next combat will happen even if the player whose turn it is doesn't intend to attack with any creatures.

    Apr 15, 2013 · Wizards of the Coast

Printings (3)

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