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High Noon

High Noon

{1}{W}
Enchantment

Each player can't cast more than one spell each turn.

{4}{R}, Sacrifice this enchantment: It deals 5 damage to any target.

They both knew only one of them would walk away.

Illustrated by Eduardo Francisco

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#15
RarityRare
ReleasedApr 19, 2024
EDHREC rank#7,849

Prices

USD$4.87
USD foil$6.89
EUR€5.30
EUR foil€6.80
MTGO8.23 tix
Rulings (2)
  • If you cast a spell that was countered, you can’t cast another spell during the same turn while High Noon is on the battlefield.

    Apr 12, 2024 · Wizards of the Coast
  • If you cast High Noon, you’ve already cast at least one spell that turn (High Noon itself) so you won’t be able to cast any more spells until the next turn. If High Noon enters the battlefield on a turn where you haven’t cast any spells, you’ll be able to cast one spell that turn.

    Apr 12, 2024 · Wizards of the Coast

Printings (4)

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