
Kruin Outlaw // Terror of Kruin Pass
Kruin Outlaw


Creature — Human Rogue Werewolf
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
2/2
Terror of Kruin Pass
Creature — Werewolf
Double strike
Werewolves you control have menace. (A creature with menace can't be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
3/3
Illustrated by David Rapoza
Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy
This printing
Rulings (1)
If Kruin Outlaw somehow transforms after blockers have been declared but before combat ends, any Werewolves you control that are blocked by a single creature will remain blocked.
Printings (3)
Related cards
Innistrad Checklist
Geier Reach Bandit // Vildin-Pack Alpha
Reckless Waif // Merciless Predator
Village Ironsmith // Ironfang
Instigator Gang // Wildblood Pack
Breakneck Rider // Neck Breaker
Mondronen Shaman // Tovolar's Magehunter
Afflicted Deserter // Werewolf Ransacker
Kessig Forgemaster // Flameheart Werewolf
Hanweir Watchkeep // Bane of Hanweir
Hinterland Hermit // Hinterland Scourge
Convicted Killer // Branded Howler


