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Hinterland Hermit

Hinterland Hermit // Hinterland Scourge

Hinterland Hermit{1}{R}
Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

He tried to live far from those he could hurt . . .

2/1
Hinterland Scourge
Creature — Werewolf

This creature must be blocked if able.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

. . . but the monster within was a tireless hunter.

3/2

Illustrated by Steven Belledin

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#94
RarityCommon
ReleasedFeb 3, 2012
EDHREC rank#26,911

Prices

USD$0.06
USD foil$0.32
EUR€0.05
EUR foil€0.31
MTGO0.03 tix
Rulings (1)
  • If Hinterland Scourge is attacking, the defending player must assign at least one blocker to it during the declare blockers step if that player controls any creatures that could block it.

    Jan 22, 2011 · Wizards of the Coast

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