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Hooded Hydra

Hooded Hydra

{X}{G}{G}
Creature — Snake Hydra

This creature enters with X +1/+1 counters on it.

When this creature dies, create a 1/1 green Snake creature token for each +1/+1 counter on it.

Morph {3}{G}{G}

As this creature is turned face up, put five +1/+1 counters on it.

0/0

Illustrated by Chase Stone

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#172
RarityMythic
ReleasedAug 23, 2019
EDHREC rank#3,442

Prices

USD$1.22
EUR€0.52
Rulings (12)
  • Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

    Sep 20, 2014 · Wizards of the Coast
  • You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

    Sep 20, 2014 · Wizards of the Coast
  • When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.

    Sep 20, 2014 · Wizards of the Coast
  • If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.

    Sep 20, 2014 · Wizards of the Coast
  • The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.

    Sep 20, 2014 · Wizards of the Coast
  • Hooded Hydra's last ability isn't a triggered ability. It's a replacement ability that modifies how Hooded Hydra is turned face up. Players can't respond to Hooded Hydra being turned face up and having five +1/+1 counters put on it.

    Sep 20, 2014 · Wizards of the Coast
  • Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.

    Sep 20, 2014 · Wizards of the Coast
  • If Hooded Hydra is face down and it's turned face up some other way than by having its morph cost paid, the last ability will still apply.

    Sep 20, 2014 · Wizards of the Coast
  • A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.

    Sep 20, 2014 · Wizards of the Coast
  • At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.

    Sep 20, 2014 · Wizards of the Coast
  • Use the number of +1/+1 counters that were on Hooded Hydra the last time it was on the battlefield to determine how many Snake tokens to create.

    Sep 20, 2014 · Wizards of the Coast
  • Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

    Sep 20, 2014 · Wizards of the Coast

Printings (3)

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