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Growing Rites of Itlimoc

Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun

Growing Rites of Itlimoc{2}{G}
Legendary Enchantment

When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.

Itlimoc, Cradle of the Sun
Legendary Land

(Transforms from Growing Rites of Itlimoc.)

{T}: Add {G}.

{T}: Add {G} for each creature you control.

Though the Sun Empire and the River Heralds once came together to plant the sacred forest, its roots have been tended by the mycoids ever since.

Illustrated by Josu Hernaiz

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#380
RarityRare
ReleasedNov 17, 2023
EDHREC rank#576

Prices

USD$10.01
USD foil$13.80
EUR€7.72
EUR foil€8.08
MTGO0.02 tix
Rulings (3)
  • If you gain control of a creature "until end of turn," or if a noncreature permanent you control becomes a creature "until end of turn," it'll be a creature under your control through the entire end step.

    Sep 29, 2017 · Wizards of the Coast
  • If you control a creature that will be removed from the battlefield "at the beginning of the next end step," you can resolve the ability of Growing Rites of Itlimoc before that creature leaves the battlefield.

    Sep 29, 2017 · Wizards of the Coast
  • The last ability of Growing Rites of Itlimoc doesn't trigger if you don't control four or more creatures as your end step begins. If you don't control four or more creatures as it resolves, it does nothing.

    Sep 29, 2017 · Wizards of the Coast

Printings (6)

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