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Finest Hour

Finest Hour

{2}{G}{W}{U}
Enchantment

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.

Illustrated by Michael Komarck

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#180
RarityRare
ReleasedAug 10, 2018
EDHREC rank#8,736

Prices

USD$0.87
EUR€0.39
Rulings (2)
  • Finest Hour’s second ability has an “intervening ‘if’ clause.” The ability won’t trigger at all unless it’s the first combat phase of the turn.

    May 1, 2009 · Wizards of the Coast
  • Unlike other similar cards, Finest Hour doesn’t create a main phase in between the two combat phases. The second combat phase will begin immediately after the current one ends.

    May 1, 2009 · Wizards of the Coast

Printings (2)

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