Impulse Caster← Back to search
Escape to the Wilds

Escape to the Wilds

{3}{R}{G}
Sorcery

Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.

You may play an additional land this turn.

The guards kindled the hearth and locked the door to Ellwen's chamber. By morning, the fire was out and Ellwen was gone.

Illustrated by Chris Ostrowski

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#115
RarityRare
ReleasedAug 1, 2025
EDHREC rank#2,382

Prices

USD$0.27
EUR€0.21
MTGO0.02 tix
Rulings (4)
  • If you don't play a card exiled this way, it remains in exile.

    Oct 4, 2019 · Wizards of the Coast
  • The additional land that you play doesn't have to be from among the exiled cards.

    Oct 4, 2019 · Wizards of the Coast
  • Escape to the Wilds doesn't change when you can play the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.

    Oct 4, 2019 · Wizards of the Coast
  • Casting an exiled card causes it to leave exile. You can't cast it multiple times.

    Oct 4, 2019 · Wizards of the Coast

Printings (10)

Related cards

More on this card