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Cosmium Confluence

Cosmium Confluence

{4}{G}
Sorcery

Choose three. You may choose the same mode more than once.

• Search your library for a Cave card, put it onto the battlefield tapped, then shuffle.

• Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land.

• Destroy target enchantment.

Illustrated by Kasia 'Kafis' Zielińska

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#379
RarityRare
ReleasedNov 17, 2023
EDHREC rank#15,889

Prices

USD$0.22
USD foil$0.29
EUR€0.18
EUR foil€0.36
MTGO0.03 tix
Rulings (8)
  • If a Confluence is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.

    Nov 10, 2023 · Wizards of the Coast
  • If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose. Each time you select that mode, you can choose a different target, or you can choose the same target.

    Nov 10, 2023 · Wizards of the Coast
  • If all targets for the chosen modes become illegal before a Confluence resolves, the spell will be countered and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.

    Nov 10, 2023 · Wizards of the Coast
  • If the same mode is chosen more than once, you choose their relative order as you cast the spell. For example, if you choose the last mode of Cosmium Confluence more than once, you choose the relative order to destroy the target enchantments.

    Nov 10, 2023 · Wizards of the Coast
  • Notably, the second mode doesn't require any targets. You choose the Cave you control that will be affected as Cosmium Confluence is resolving. You may choose a Cave you just put onto the battlefield with the first mode, if applicable.

    Nov 10, 2023 · Wizards of the Coast
  • No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won't be put onto the stack until a spell is done resolving.

    Nov 10, 2023 · Wizards of the Coast
  • You choose the modes as you cast the spell. Once modes are chosen, they can't be changed.

    Nov 10, 2023 · Wizards of the Coast
  • No matter which combination of modes you choose, you always follow the instructions in the order they are written.

    Nov 10, 2023 · Wizards of the Coast

Printings (4)

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