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Chains of Custody

Chains of Custody

{2}{W}
Enchantment — Aura

Enchant creature you control

When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.

Enchanted creature has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

Illustrated by Bruno Biazotto

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#139
RarityCommon
ReleasedApr 24, 2026
EDHREC rank#5,166

Prices

USD$0.28
EUR€0.19
MTGO3.38 tix
Rulings (4)
  • If a token is exiled this way, it will cease to exist and won't return to the battlefield.

    Dec 2, 2022 · Wizards of the Coast
  • If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in exile for the rest of the game.

    Dec 2, 2022 · Wizards of the Coast
  • If Chains of Custody leaves the battlefield before its second ability resolves, the target permanent won't be exiled.

    Dec 2, 2022 · Wizards of the Coast
  • Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

    Dec 2, 2022 · Wizards of the Coast

Printings (3)

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