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Saving Grace

Saving Grace

{1}{W}
Enchantment — Aura

Flash

Enchant creature you control

When this Aura enters, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead.

Enchanted creature gets +0/+3.

Illustrated by McLean Kendree

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#21
RarityUncommon
ReleasedJul 14, 2017
EDHREC rank#10,236

Prices

USD$0.36
USD foil$3.59
EUR€0.20
EUR foil€1.78
MTGO0.03 tix
Rulings (5)
  • Saving Grace's ability has no effect on damage already dealt earlier in the turn.

    Jul 14, 2017 · Wizards of the Coast
  • More damage can be redirected to the enchanted creature than it has toughness, as long as that damage is all dealt at once (like combat damage is).

    Jul 14, 2017 · Wizards of the Coast
  • If Saving Grace leaves the battlefield during the turn its triggered ability resolved, damage will continue to be redirected to the creature it enchanted before it left the battlefield. If the creature Saving Grace was last attached to isn't on the battlefield or isn't a creature at the time damage would be dealt, it won't be redirected.

    Jul 14, 2017 · Wizards of the Coast
  • Saving Grace's redirection effect doesn't change the source of the damage or whether the damage is combat damage.

    Jul 14, 2017 · Wizards of the Coast
  • If you have more than one Saving Grace enter the battlefield in one turn, all damage that would be dealt at once to you and/or permanents you control is dealt to one of the enchanted creatures of your choice. It's not dealt to all of them, and you can't split the damage between them.

    Jul 14, 2017 · Wizards of the Coast

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