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Cast Out

Cast Out

{3}{W}
Enchantment

Flash

When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Cycling {W} ({W}, Discard this card: Draw a card.)

Illustrated by Magali Villeneuve

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#9
RarityUncommon
ReleasedAug 13, 2020
EDHREC rank#5,461
Rulings (5)
  • If Cast Out leaves the battlefield before its triggered ability resolves, the target permanent won't be exiled.

    Apr 18, 2017 · Wizards of the Coast
  • If a token is exiled this way, it will cease to exist and won't return to the battlefield.

    Apr 18, 2017 · Wizards of the Coast
  • In a multiplayer game, if Cast Out's owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.

    Apr 18, 2017 · Wizards of the Coast
  • The exiled card returns to the battlefield immediately after Cast Out leaves the battlefield. Nothing happens between the two events, including state-based actions.

    Apr 18, 2017 · Wizards of the Coast
  • Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.

    Apr 18, 2017 · Wizards of the Coast

Printings (7)

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