
Banishing Light
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Before all went Aragorn with the Flame of the West—Andúril, like a new fire kindled, Narsil reforged as deadly as of old. And upon his brow was the Star of Elendil.
Illustrated by Joseph Meehan
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If Banishing Light leaves the battlefield before its triggered ability resolves, the target permanent won’t be exiled.
If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to a permanent an opponent controls with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in exile for the rest of the game.
Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
Printings (19)
The Hobbit Eternal
Edge of Eternities
Foundations
Foundations Jumpstart
The List
Bloomburrow
The List
Tales of Middle-earth Commander
Starter Commander Decks
Time Spiral Remastered
Kaldheim Commander
Zendikar Rising Commander
Jumpstart Arena Exclusives
Theros Beyond Death
Commander Anthology Volume II
Commander 2015
Magic Online Promos
Journey into Nyx
Friday Night Magic 2014











