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Arcane Laboratory

Arcane Laboratory

{2}{U}
Enchantment

Each player can't cast more than one spell each turn.

Too many wizards spoil the spell, but too many spells spoil the wizard. —Sign on entry to arcane lab

Illustrated by Brian Snõddy

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#60
RarityUncommon
ReleasedApr 11, 2001
EDHREC rank#9,840

Prices

USD$0.85
EUR€1.46
MTGO0.06 tix
Rulings (3)
  • When it leaves the battlefield, the effect ends and all players are able to cast spells unrestricted again.

    Oct 4, 2004 · Wizards of the Coast
  • When Arcane Laboratory enters, it will look back over the turn to see if any spell was cast before it entered the battlefield. It will notice itself being cast.

    Oct 4, 2004 · Wizards of the Coast
  • If a spell is countered, it still counts as the one spell cast.

    Oct 4, 2004 · Wizards of the Coast

Printings (4)

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