
Access Tunnel
Land
: Add
.
,
: Target creature with power 3 or less can't be blocked this turn.
"See you soon! I'll bring you back an army of Tooks in the morning." —Pippin
Illustrated by Hristo D. Chukov
Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy
This printing
Prices
USD$0.46
EUR€0.87
MTGO0.16 tix
Rulings (2)
Once a creature with power 3 or less has been blocked, Access Tunnel's second ability won't cause it to become unblocked.
If the target creature's power is greater than 3 as Access Tunnel's second ability tries to resolve, the ability doesn't resolve. However, if instead the creature's power is raised above 3 after the ability resolves, it still can't be blocked that turn.

















