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Ultimate Magic: Holy

Ultimate Magic: Holy

{2}{W}
Instant

Permanents you control gain indestructible until end of turn. If this spell was cast from exile, prevent all damage that would be dealt to you this turn.

Foretell {2}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Illustrated by Ashley Mackenzie

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#32
RarityRare
ReleasedJun 13, 2025
EDHREC rank#2,619

Prices

USD$0.36
EUR€0.72
MTGO1.82 tix
Rulings (3)
  • If you're casting a foretold card from exile for its foretell cost, you can't choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.

    Jun 6, 2025 · Wizards of the Coast
  • Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you're taking the action, no other player can respond by trying to remove the card from your hand.

    Jun 6, 2025 · Wizards of the Coast
  • Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player's turn. In most cases, if you foretell a card that isn't an instant, you'll have to wait until your next turn to cast it.

    Jun 6, 2025 · Wizards of the Coast

Printings (2)

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