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Tromp the Domains

Tromp the Domains

{5}{G}
Sorcery

Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.

Ground into the footprints of the ravaging herd were clumps of salt from Benalia, moss from Llanowar, dust from Hurloon, and ash from as far as Urborg.

Illustrated by Mike Dringenberg

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#171
RarityUncommon
ReleasedJun 7, 2013
EDHREC rank#23,070

Prices

USD$0.17
EUR€0.06
EUR foil€0.21
MTGO0.04 tix
Rulings (4)
  • The size of the bonus is determined only as Tromp the Domains resolves. Once that happens, the bonus won't change later in the turn even if the number of basic land types among lands you control changes.

    Mar 19, 2021 · Wizards of the Coast
  • Tromp the Domains affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't gain trample or get a power and toughness boost.

    Mar 19, 2021 · Wizards of the Coast
  • Domain abilities count the number of basic land types among lands you control, not how many lands you control or how many of any type.

    Jun 18, 2021 · Wizards of the Coast
  • The basic land types are Plains, Island, Swamp, Mountain, and Forest. Land types other than basic land types (such as Desert) don't contribute to domain abilities.

    Jun 18, 2021 · Wizards of the Coast

Printings (3)

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