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Travel Through Caradhras

Travel Through Caradhras

{5}{G}
Sorcery

Council's dilemma — Starting with you, each player votes for Redhorn Pass or Mines of Moria. For each Redhorn Pass vote, search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, shuffle. For each Mines of Moria vote, return a card from your graveyard to your hand.

Exile Travel Through Caradhras.

Illustrated by Constantin Marin

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#446
RarityRare
ReleasedNov 3, 2023
EDHREC rank#12,731

Prices

USD$0.48
USD foil$1.20
EUR€0.66
MTGO0.33 tix
Rulings (5)
  • Each player must vote for one of the available options. They can't abstain.

    Jun 16, 2023 · Wizards of the Coast
  • The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.

    Jun 16, 2023 · Wizards of the Coast
  • In the case of non-secret voting, votes are cast in turn order, and each player will know the votes of players who voted beforehand.

    Jun 16, 2023 · Wizards of the Coast
  • No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

    Jun 16, 2023 · Wizards of the Coast
  • Abilities that trigger "whenever players finish voting" trigger once all players have voted or once all secret votes are revealed, but they won't go on the stack until the current spell or ability finishes resolving.

    Jun 16, 2023 · Wizards of the Coast

Printings (3)

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