Impulse Caster← Back to search
Tithe Taker

Tithe Taker

{1}{W}
Creature — Human Soldier

During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities.

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

2/1

Illustrated by Aaron Miller

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#80
RarityRare
ReleasedSep 8, 2023
EDHREC rank#7,899

Prices

USD$0.36
EUR€0.34
MTGO0.25 tix
Rulings (4)
  • Because blockers are chosen all at once, you can't block with a creature with afterlife, wait for it to die, then block with the resulting Spirit tokens.

    Jan 25, 2019 · Wizards of the Coast
  • Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have colons in their reminder text. An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate. Triggered abilities (starting with "when," "whenever," or "at") are unaffected by Tithe Taker.

    Jan 25, 2019 · Wizards of the Coast
  • An opponent's activated ability that costs no mana to activate will cost {1} plus its non-mana costs during your turn.

    Jan 25, 2019 · Wizards of the Coast
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases (such as that of Tithe Taker's effect), then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

    Jan 25, 2019 · Wizards of the Coast

Printings (4)

Related cards

More on this card