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Thieving Amalgam

Thieving Amalgam

{5}{B}{B}
Creature — Ape Snake

At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.

6/7

Illustrated by Johan Grenier

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#150
RarityRare
ReleasedApr 19, 2024
EDHREC rank#5,535

Prices

USD$1.03
EUR€0.60
MTGO1.63 tix
Rulings (5)
  • Your opponents can't look at the card they own that you manifested.

    Aug 23, 2019 · Wizards of the Coast
  • If a creature you control but don't own dies at the same time that its owner leaves the game, Thieving Amalgam's last ability triggers. No player loses 2 life, but you gain 2 life.

    Aug 23, 2019 · Wizards of the Coast
  • In the Commander variant, you can produce mana that isn't of your commander's color identity if an effect lets you produce mana of that color or mana of any color, even though those symbols can't appear on cards in your deck. You may be able to turn a manifested creature card face up this way if it's not the same colors as your commander.

    Aug 23, 2019 · Wizards of the Coast
  • In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, the creatures you manifested with Thieving Amalgam's triggered ability are exiled.

    Aug 23, 2019 · Wizards of the Coast
  • If a creature you control but don't own dies at the same time that your life total becomes 0 or less, you lose the game before Thieving Amalgam's last ability can save you.

    Aug 23, 2019 · Wizards of the Coast

Printings (2)

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