Impulse Caster← Back to search
Thieves' Auction

Thieves' Auction

{4}{R}{R}{R}
Sorcery

Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.

Illustrated by Kevin Murphy

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#227
RarityRare
ReleasedJul 28, 2003
EDHREC rank#9,833

Prices

USD$4.22
EUR€1.54
MTGO0.02 tix
Rulings (5)
  • An Aura put onto the battlefield this way does not target the permanent it is placed upon.

    Oct 4, 2004 · Wizards of the Coast
  • Triggers from the permanents leaving the battlefield and then being put back onto the battlefield are not put on the stack until the entire effect is done.

    Oct 4, 2004 · Wizards of the Coast
  • In multi-player games, it affects all players and players make choices in turn order.

    Oct 4, 2004 · Wizards of the Coast
  • You can’t pick a card that can’t legally be returned to the battlefield. If there are no cards that can be legally returned, then you can’t pick one.

    Oct 4, 2004 · Wizards of the Coast
  • If you choose an Aura, you can put it on any permanent it can legally enchant. If there is nothing it can legally enchant, it remains exiled, and it can still be chosen by you or another player later in the auction. If there comes a point where only Auras and no legal permanents left, they stay exiled permanently.

    Aug 1, 2005 · Wizards of the Coast

Printings (4)

Related cards

More on this card