Impulse Caster← Back to search
The Scarab God

The Scarab God

{3}{U}{B}
Legendary Creature — God

At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.

{2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.

When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.

5/5

Illustrated by Grzegorz Rutkowski

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#53
RaritySpecial
ReleasedApr 28, 2017
EDHREC rank#1,733

Prices

USD foil$272.30
EUR foil€248.07
MTGO0.29 tix
Rulings (4)
  • If this creature dies but leaves your graveyard before the next end step, it will remain in its new zone.

    Jul 14, 2017 · Wizards of the Coast
  • The “next end step” refers to the next end step that occurs, not the end step of the next turn. If this creature dies before a turn's end step (for example, during combat), it will be returned to its owner's hand at the beginning of that turn's end step.

    Jul 14, 2017 · Wizards of the Coast
  • The number of Zombies you control is counted as The Scarab God's first ability resolves. Players can try to change that number in response to the ability (perhaps by activating its second ability).

    Aug 7, 2020 · Wizards of the Coast
  • In a Two-Headed Giant game, The Scarab God's first ability causes the opposing team to lose life equal to twice the number of Zombies you control, although you scry only equal to the number of Zombies you control.

    Aug 7, 2020 · Wizards of the Coast

Printings (10)

Related cards

More on this card