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The Moment

The Moment

{2}
Legendary Artifact

At the beginning of your upkeep, put a time counter on The Moment.

{2}, {T}: Untap target creature you control. It phases out until The Moment leaves the battlefield.

{3}, {T}: Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery.

Illustrated by Patrik Hell

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#1050
RarityRare
ReleasedOct 13, 2023
EDHREC rank#14,167

Prices

USD foil$1.55
EUR foil€0.75
Rulings (11)
  • Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.

    Oct 13, 2023 · Wizards of the Coast
  • If The Moment leaves the battlefield before its first activated ability resolves, the target creature will be untapped, but won't phase out.

    Oct 13, 2023 · Wizards of the Coast
  • While a permanent is phased out, it's treated as though it doesn't exist. It can't be the target of spells or abilities, its static abilities have no effect on the game, its triggered abilities can't trigger, it can't attack or block, and so on.

    Oct 13, 2023 · Wizards of the Coast
  • A creature phased out by The Moment doesn't phase in during its controller's untap step as normal. Rather, it phases in immediately after The Moment leaves the battlefield.

    Oct 13, 2023 · Wizards of the Coast
  • Any continuous effects with a "for as long as" duration ignore phased-out objects. Any such effects will expire if their conditions are no longer met after ignoring the phased-out objects.

    Oct 13, 2023 · Wizards of the Coast
  • Any one-shot effects that are waiting "until [this] leaves the battlefield," won't happen when a permanent phases out.

    Oct 13, 2023 · Wizards of the Coast
  • Each Aura and Equipment attached to a permanent that's phasing out also phases out. They will phase in with that permanent and still be attached to it. Similarly, permanents that phase out with counters phase in with those counters.

    Oct 13, 2023 · Wizards of the Coast
  • Abilities that trigger when a creature becomes tapped won't trigger when the creature phases in tapped.

    Oct 13, 2023 · Wizards of the Coast
  • The Moment's last ability will destroy itself before you can sacrifice it if there are two or more time counters on it as its last ability resolves. Effects that trigger when you sacrifice a permanent will not trigger when it is destroyed this way.

    Oct 13, 2023 · Wizards of the Coast
  • Choices made for permanents as they entered the battlefield are remembered when they phase in.

    Oct 13, 2023 · Wizards of the Coast
  • An attacking or blocking creature that phases out is removed from combat.

    Oct 13, 2023 · Wizards of the Coast

Printings (4)

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