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The Mending of Dominaria

The Mending of Dominaria

{3}{G}{G}
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.

III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.

Illustrated by Adam Paquette

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#902
RarityRare
ReleasedAug 4, 2023
EDHREC rank#3,514

Prices

USD$0.36
EUR€0.27
MTGO0.03 tix
Rulings (7)
  • As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

    Apr 27, 2018 · Wizards of the Coast
  • If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

    Apr 27, 2018 · Wizards of the Coast
  • If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won't cause a previous chapter ability to trigger.

    Apr 27, 2018 · Wizards of the Coast
  • Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

    Apr 27, 2018 · Wizards of the Coast
  • Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.

    Apr 27, 2018 · Wizards of the Coast
  • A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won't trigger again.

    Apr 27, 2018 · Wizards of the Coast
  • Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

    Apr 27, 2018 · Wizards of the Coast

Printings (6)

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