Impulse Caster← Back to search
The Dominion Bracelet

The Dominion Bracelet

{2}
Legendary Artifact — Equipment

Equipped creature gets +1/+1 and has "{15}, Exile The Dominion Bracelet: You control target opponent during their next turn. This ability costs {X} less to activate, where X is this creature's power. Activate only as a sorcery." (You see all cards that player could see and make all decisions for them.)

Equip {1}

Illustrated by Mai Minamiura

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Legalalchemy

This printing

Number#390
RarityMythic
ReleasedAug 1, 2025
EDHREC rank#9,994

Prices

USD foil$28.11
EUR foil€13.05
Rulings (11)
  • The cost of the activated ability granted by The Dominion Bracelet is locked in before costs are paid. For example, if the power of the equipped creature is 3 (including the +1/+1 granted by The Dominion Bracelet’s ability), the granted ability will cost {12} to activate.

    Jul 25, 2025 · Wizards of the Coast
  • You only control the player. You don’t control any of that player’s permanents, spells, or abilities.

    Jul 25, 2025 · Wizards of the Coast
  • If the targeted player skips their next turn, you’ll control the next turn the affected player actually takes.

    Jul 25, 2025 · Wizards of the Coast
  • You can’t make any illegal decisions or illegal choices—you can’t do anything that player couldn’t do. You can’t make choices or decisions for that player that aren’t called for by the game rules or by any cards, permanents, spells, abilities, and so on. If an effect causes another player to make decisions that the affected player would normally make (such as Master Warcraft does), that effect takes precedence. In other words, if the affected player wouldn’t make a decision, you wouldn’t make that decision on that player’s behalf.

    Jul 25, 2025 · Wizards of the Coast
  • You can’t make the affected player concede. That player may choose to concede at any time, even while you’re controlling that player.

    Jul 25, 2025 · Wizards of the Coast
  • You also can’t make any choices or decisions for the player that would be called for by the tournament rules (such as whether to take an intentional draw or whether to call a judge).

    Jul 25, 2025 · Wizards of the Coast
  • Multiple player-controlling effects that affect the same player overwrite each other. The last one to be created is the one that works.

    Jul 25, 2025 · Wizards of the Coast
  • You can use only the affected player’s resources (cards, mana, and so on) to pay costs for that player; you can’t use your own. Similarly, you can use the affected player’s resources only to pay that player’s costs; you can’t spend them on your costs.

    Jul 25, 2025 · Wizards of the Coast
  • The player you’re controlling is still the active player during that turn.

    Jul 25, 2025 · Wizards of the Coast
  • While controlling another player, you also continue to make your own choices and decisions.

    Jul 25, 2025 · Wizards of the Coast
  • While controlling another player, you make all choices and decisions that player is allowed to make or is told to make during that turn. This includes choices about what spells to cast or what abilities to activate, as well as any decisions called for by triggered abilities or for any other reason.

    Jul 25, 2025 · Wizards of the Coast

Printings (6)

Related cards

More on this card