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The Countdown Is at One

The Countdown Is at One

{3}{R}{R}
Sorcery

Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.

Illustrated by Jesper Ejsing

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Not Legallegacy
Not Legalpauper
Not Legalvintage
Not Legalpenny
Not Legalcommander
Not Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#80
RarityRare
ReleasedDec 8, 2017

Prices

USD$0.26
USD foil$0.35
EUR€0.16
EUR foil€0.56
Rulings (4)
  • To play a Magic subgame, all players start a new game, using their libraries as their decks. No other cards, tokens, emblems, or anything else from the main game are included in the subgame.

    Jan 19, 2018 · Wizards of the Coast
  • If a player has fewer than seven cards in their main-game library, they’ll lose the subgame as it begins, regardless of how many mulligans that player takes.

    Jan 19, 2018 · Wizards of the Coast
  • If the subgame is a draw, no player won the subgame, so damage dealt to any player in the main game will be doubled.

    Jan 19, 2018 · Wizards of the Coast
  • After the subgame ends, all players shuffle their cards from the subgame to reform their main-game libraries, and they return to the main game from the point they left off, with The Countdown Is at One finishing resolving.

    Jan 19, 2018 · Wizards of the Coast

Printings (2)

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