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Temur Ascendancy

Temur Ascendancy

{G}{U}{R}
Enchantment

Creatures you control have haste.

Whenever a creature you control with power 4 or greater enters, you may draw a card.

Illustrated by Jaime Jones

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#387
RaritySpecial
ReleasedMar 19, 2021
EDHREC rank#903

Prices

USD$5.10
USD foil$33.87
EUR€4.17
EUR foil€15.94
MTGO0.03 tix
Rulings (3)
  • Once the last ability of Temur Ascendancy has triggered, lowering the power of the creature won't stop you from drawing a card.

    Mar 19, 2021 · Wizards of the Coast
  • If Temur Ascendancy leaves the battlefield, creatures you control lose haste. If they haven't been under your control since the turn began and don't otherwise have haste, they can't attack this turn. If they've already attacked, they remain attacking creatures.

    Mar 19, 2021 · Wizards of the Coast
  • If a creature is entering the battlefield under your control, consider static abilities to determine whether its power is 4 or greater. Spells, activated abilities, and triggered abilities can't be used to raise the creature's power in time to have Temur Ascendancy's last ability trigger or to lower it in time to stop it from triggering.

    Mar 19, 2021 · Wizards of the Coast

Printings (5)

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