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Temporary Lockdown

Temporary Lockdown

{1}{W}{W}
Enchantment

When this enchantment enters, exile each nonland permanent with mana value 2 or less until this enchantment leaves the battlefield.

"Any one of us could be compromised," said Karn. "No one leaves until we know who can be trusted."

Illustrated by Bryan Sola

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#36
RarityRare
ReleasedSep 9, 2022
EDHREC rank#18,469

Prices

USD$0.44
USD foil$0.46
EUR€0.68
EUR foil€0.72
MTGO0.08 tix
Rulings (6)
  • Auras with mana value 3 or greater attached to an exiled permanent will be put into their owners’ graveyards. Equipment with mana value 3 or greater attached to an exiled creature will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.

    Sep 9, 2022 · Wizards of the Coast
  • In a multiplayer game, if Temporary Lockdown’s owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.

    Sep 9, 2022 · Wizards of the Coast
  • If a token is exiled, it ceases to exist. It won’t be returned to the battlefield. The mana value of a token that isn’t a copy of another permanent is always 0.

    Sep 9, 2022 · Wizards of the Coast
  • Aura cards exiled this way will return to the battlefield attached to a permanent that they could enchant (based on their enchant ability) chosen by their owner. They cannot enchant any permanents that are entering the battlefield at the same time.

    Sep 9, 2022 · Wizards of the Coast
  • If Temporary Lockdown leaves the battlefield before its enters-the-battlefield ability resolves, no permanents will be exiled.

    Sep 9, 2022 · Wizards of the Coast
  • Temporary Lockdown’s ability is a single ability that creates two one-shot effects: one that exiles the permanents when the ability resolves, and another that returns the exiled cards to the battlefield immediately after Temporary Lockdown leaves the battlefield.

    Sep 9, 2022 · Wizards of the Coast

Printings (5)

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