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Sword of the Meek

Sword of the Meek

{2}
Artifact — Equipment

Equipped creature gets +1/+2.

Equip {2}

Whenever a 1/1 creature you control enters, you may return this card from your graveyard to the battlefield, then attach it to that creature.

Illustrated by Franz Vohwinkel

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#165
RarityUncommon
ReleasedMay 4, 2007
EDHREC rank#7,430

Prices

USD$0.60
USD foil$12.90
EUR€0.44
EUR foil€5.84
MTGO0.03 tix
Rulings (5)
  • If a creature is entering the battlefield under your control, consider static abilities to determine whether its power and toughness are both 1. Spells, activated abilities, and triggered abilities can't be used to raise or lower the creature's power and toughness in time to have the last ability trigger or to stop it from triggering.

    Aug 7, 2020 · Wizards of the Coast
  • Any creature can be equipped with Sword of the Meek, not just 1/1 creatures.

    Aug 7, 2020 · Wizards of the Coast
  • Sword of the Meek's last ability triggers only if it's in your graveyard immediately after the 1/1 creature enters the battlefield.

    Aug 7, 2020 · Wizards of the Coast
  • Once the last ability has triggered, changing the power or toughness of the creature won't stop you from returning Sword of the Meek and attaching it to the creature.

    Aug 7, 2020 · Wizards of the Coast
  • If Sword of the Meek can't be attached to the creature that caused its last ability to trigger, most likely because that creature has left the battlefield, Sword of the Meek returns to the battlefield and remains unattached.

    Aug 7, 2020 · Wizards of the Coast

Printings (6)

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